A downloadable session journal

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Tome, created for both Game Masters and Players is a new creative journaling experience built for the talented, dedicated folks who run and play in tabletop roleplaying game campaigns.

Both of these tools have been crafted to aid you as you progress through your current campaign, helping to keep creativity and fun front of mind while assisting you in building new experiences for your games.

As a player, Tome for Players will encourage you and challenge you to explore more about your character, their feelings towards their party members and the world around them, and to think more about how you play the game and what kinds of things you might like to experience.

Each week, flip open to the next entry in this book (or to whichever you'd like to explore), consider the prompts presented, and record your answers. They are aimed at 'priming the pump' of your creativity, and getting you into the right headspace for a weekly session, and occasionally helping to come up with something entirely new.

Finally, each week includes a recap page to record the highlights of what happened during that week's session, a spot to think about goals for the next session, as well as a fun activity aimed to entertain and help generate new ideas.

Let's get started!



  • How does Tome for Players differ from Tome for Game Masters?
    As above, Tome for Players has been crafted to help those playing in a tabletop roleplaying game, as opposed to those leading them (though obviously a lot of us do both). While Tome for Players pushes you to learn more about your specific character and how they fit into and interact with the world around them. Tome for Game Masters has a different perspective, taking a higher level view of the characters embodied by your players and their behaviors, the world outside of the immediate scope of play, and the things you'd like to get from the experience of leading this game. While there is occasional overlap in subject, the intent and lens on those subjects is built to elicit different reactions from different perspectives. Some folks might find it useful to have both, some might use the Players version when acting as a GM (or vice versa), but in general this is where the main differences would be.
  • What if I can't think of a good answer to one of the prompts?
    If you have a hard time thinking of an answer to a question, or your answer is simply 'no,' that's okay! It can sometimes help to ask 'why' in response to this kind of answer or try to tweak the initial question a bit. If the answer is still 'no,' you can always draw a nice picture in that prompt's space, or write a lil poem.
  • My session prep style doesn't exactly fit with these kinds of questions, or I don't plan ahead in the ways some of these prompts ask me to. Can I still use Tome?
    Absolutely! I don't even necessarily plan as far out as some of these prompts, or try to predict what my players will do (spoiler alert, it's never what I think they'll do). These prompts are aimed primarily at generating new ideas or inspiration. You don't have to use those ideas right now. They can be saved for later, dropped into another campaign, or dismissed entirely. This whole thing is a creative exercise, and you can use what comes out of it however you like.
  • Do I have to complete all of the exercises in the book, like the Contemplating and Reflecting sections?
    Nope! All of these exercises are meant to help you examine your experiences from new angles, or to put things into words that you might not have considered much before. They are meant to guide and assist, but by no means are they mandatory. Just like all of the prompts and activities in the Weekly Spreads, do what engages you most and leave behind anything you don't find useful.
  • Should I be sharing any of these answers with my players? If they're using tome for players, should I ask them to show theirs to me?
    This is a super common question, and the answer is the most unsatisfying answer in the world: it depends.
    It really is a question of individual preference, and of the group as a whole. There shouldn't be an 'expectation' of someone sharing their Tome entries with you, as that's not the point of these exercises. These prompts are focused on imagining and exploring, and thinking you have to 'show your work' ruins that whole vibe.
    That said, if you have an answer you might like to share with your players, or if they want to share something with you, it's obviously up to you. The families and friends we make in this game are often the people who we most love to share with. So if you want to, and everyone is comfortable, share away!


Buy Now$9.99 USD or more

In order to download this session journal you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Tome - Players (Digital, Full Art).pdf 601 MB
Tome - Players (Digital, Print Friendly).pdf 23 MB

Community Copies

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Donate a Community Copy

For $20 you'll get your own copy of Tome for Players and donate a second copy for those in the community to claim. Support the community and gain some inspiration!

Community Copy

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If you're in need or cannot afford a copy of Tome, help yourself to a community copy of the game! We want everyone to be able to experience this creative tool.

This is the full digital version of Tome, including all additional files added in the future.

Community copies of Tome are limited, but more will be added as copies are donated and sales are made.

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